31 lines
826 B
C++
Executable file
31 lines
826 B
C++
Executable file
#include "InputCaptureWidget.h"
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void UInputCaptureWidget::SetData(const FCustomKeySetting InSettings, EKeyBindingSlot InInputSlot, bool InIsGamepadKey) {
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}
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void UInputCaptureWidget::SetCurrentBinding(const FKey& InKey) {
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}
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FKey UInputCaptureWidget::GetCurrentBinding() const {
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return FKey{};
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}
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bool UInputCaptureWidget::FindCurrentSettingsForKey(const FKey& InKey, FCustomKeySetting& OutSettings) {
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return false;
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}
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void UInputCaptureWidget::ClearCurrentBinding() {
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}
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void UInputCaptureWidget::BindActionToKey(const FCustomKeySetting& InAction, const FKey& InKey, EKeyBindingSlot InSlot, bool SaveToDisk) {
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}
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UInputCaptureWidget::UInputCaptureWidget() : UUserWidget(FObjectInitializer::Get()) {
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this->InputSlot = EKeyBindingSlot::Primary;
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this->bIsGamepadKey = false;
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this->bCapturing = false;
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}
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