#include "InputCaptureWidget.h" void UInputCaptureWidget::SetData(const FCustomKeySetting InSettings, EKeyBindingSlot InInputSlot, bool InIsGamepadKey) { } void UInputCaptureWidget::SetCurrentBinding(const FKey& InKey) { } FKey UInputCaptureWidget::GetCurrentBinding() const { return FKey{}; } bool UInputCaptureWidget::FindCurrentSettingsForKey(const FKey& InKey, FCustomKeySetting& OutSettings) { return false; } void UInputCaptureWidget::ClearCurrentBinding() { } void UInputCaptureWidget::BindActionToKey(const FCustomKeySetting& InAction, const FKey& InKey, EKeyBindingSlot InSlot, bool SaveToDisk) { } UInputCaptureWidget::UInputCaptureWidget() : UUserWidget(FObjectInitializer::Get()) { this->InputSlot = EKeyBindingSlot::Primary; this->bIsGamepadKey = false; this->bCapturing = false; }