DRG-Femboy-Voice/Source/FSD/Private/GuntowerWeakPoint.cpp
2025-04-15 12:39:31 -07:00

23 lines
791 B
C++
Executable file

#include "GuntowerWeakPoint.h"
#include "Components/SceneComponent.h"
#include "Components/StaticMeshComponent.h"
#include "EnemyHealthComponent.h"
#include "WeakpointGlowComponent.h"
void AGuntowerWeakPoint::OnDeath(UHealthComponentBase* HealthComponent) {
}
void AGuntowerWeakPoint::DamageParent(float ammount) {
}
AGuntowerWeakPoint::AGuntowerWeakPoint() {
this->Root = CreateDefaultSubobject<USceneComponent>(TEXT("Root"));
this->Health = CreateDefaultSubobject<UEnemyHealthComponent>(TEXT("Health"));
this->Mesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMesh"));
this->HitGlow = CreateDefaultSubobject<UWeakpointGlowComponent>(TEXT("WeakpointGlow"));
this->DamageToParent = NULL;
this->deathParticles = NULL;
this->deathSound = NULL;
}