#include "GuntowerWeakPoint.h" #include "Components/SceneComponent.h" #include "Components/StaticMeshComponent.h" #include "EnemyHealthComponent.h" #include "WeakpointGlowComponent.h" void AGuntowerWeakPoint::OnDeath(UHealthComponentBase* HealthComponent) { } void AGuntowerWeakPoint::DamageParent(float ammount) { } AGuntowerWeakPoint::AGuntowerWeakPoint() { this->Root = CreateDefaultSubobject(TEXT("Root")); this->Health = CreateDefaultSubobject(TEXT("Health")); this->Mesh = CreateDefaultSubobject(TEXT("StaticMesh")); this->HitGlow = CreateDefaultSubobject(TEXT("WeakpointGlow")); this->DamageToParent = NULL; this->deathParticles = NULL; this->deathSound = NULL; }