11 lines
359 B
C++
Executable file
11 lines
359 B
C++
Executable file
#include "GrapplingHookUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UGrapplingHookUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AActor> Item, EGrapplingHookUpgrade NewUpgradeType) {
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return FUpgradeValues{};
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}
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UGrapplingHookUpgrade::UGrapplingHookUpgrade() {
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this->upgradeType = EGrapplingHookUpgrade::MaxDistance;
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}
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