#include "GrapplingHookUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UGrapplingHookUpgrade::GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf Item, EGrapplingHookUpgrade NewUpgradeType) { return FUpgradeValues{}; } UGrapplingHookUpgrade::UGrapplingHookUpgrade() { this->upgradeType = EGrapplingHookUpgrade::MaxDistance; }