46 lines
1.5 KiB
C++
Executable file
46 lines
1.5 KiB
C++
Executable file
#include "GDStats.h"
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FGDStats::FGDStats() {
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this->MaxAmmo = NULL;
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this->MaxShields = NULL;
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this->ShieldRegenerationRate = NULL;
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this->MaxHealth = NULL;
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this->DamageResistance = NULL;
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this->FireResistance = NULL;
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this->ColdResistance = NULL;
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this->MeleeAttackDamage = NULL;
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this->MovementSpeed = NULL;
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this->AirControl = NULL;
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this->SprintSpeed = NULL;
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this->CarryingSpeedModifier = NULL;
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this->ReviveSpeed = NULL;
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this->DepositSpeed = NULL;
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this->RessuplySpeed = NULL;
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this->RedSugarHeal = NULL;
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this->CarryingCapacity = NULL;
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this->ZiplineSpeed = NULL;
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this->ZiplineDownwardsBoost = NULL;
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this->SlideDownIce = NULL;
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this->FriendlyFire = NULL;
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this->DamageFromPlayers = NULL;
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this->DamageBonus = NULL;
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this->FlareThrowingStrength = NULL;
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this->CaveLeechSense = NULL;
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this->MorkiteMining = NULL;
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this->GoldMining = NULL;
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this->RockMiningStrength = NULL;
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this->DirtMiningStrength = NULL;
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this->ResourceMiningStrength = NULL;
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this->PowerAttackCooldownRate = NULL;
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this->ImpactCompensation = NULL;
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this->MovementSpeedPenalty = NULL;
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this->MovementSpeedPenaltyReduction = NULL;
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this->MovementSpeedEnvironmentalPenalty = NULL;
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this->MovementSpeedEnvironmentalPenaltyReduction = NULL;
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this->CarriableThrowing = NULL;
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this->HoverBootsDuration = NULL;
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this->ExplodeOnDeath = NULL;
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this->CritChance = NULL;
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this->CritDamageBonus = NULL;
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}
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