#include "GDStats.h" FGDStats::FGDStats() { this->MaxAmmo = NULL; this->MaxShields = NULL; this->ShieldRegenerationRate = NULL; this->MaxHealth = NULL; this->DamageResistance = NULL; this->FireResistance = NULL; this->ColdResistance = NULL; this->MeleeAttackDamage = NULL; this->MovementSpeed = NULL; this->AirControl = NULL; this->SprintSpeed = NULL; this->CarryingSpeedModifier = NULL; this->ReviveSpeed = NULL; this->DepositSpeed = NULL; this->RessuplySpeed = NULL; this->RedSugarHeal = NULL; this->CarryingCapacity = NULL; this->ZiplineSpeed = NULL; this->ZiplineDownwardsBoost = NULL; this->SlideDownIce = NULL; this->FriendlyFire = NULL; this->DamageFromPlayers = NULL; this->DamageBonus = NULL; this->FlareThrowingStrength = NULL; this->CaveLeechSense = NULL; this->MorkiteMining = NULL; this->GoldMining = NULL; this->RockMiningStrength = NULL; this->DirtMiningStrength = NULL; this->ResourceMiningStrength = NULL; this->PowerAttackCooldownRate = NULL; this->ImpactCompensation = NULL; this->MovementSpeedPenalty = NULL; this->MovementSpeedPenaltyReduction = NULL; this->MovementSpeedEnvironmentalPenalty = NULL; this->MovementSpeedEnvironmentalPenaltyReduction = NULL; this->CarriableThrowing = NULL; this->HoverBootsDuration = NULL; this->ExplodeOnDeath = NULL; this->CritChance = NULL; this->CritDamageBonus = NULL; }