21 lines
514 B
C++
Executable file
21 lines
514 B
C++
Executable file
#include "FlareController.h"
|
|
|
|
void UFlareController::UnregisterFlareGunProjectile(AFlareGunProjectile* flareprj) {
|
|
}
|
|
|
|
void UFlareController::UnregisterFlare(AFlare* Flare) {
|
|
}
|
|
|
|
void UFlareController::RegisterFlareGunProjectile(AFlareGunProjectile* flareprj) {
|
|
}
|
|
|
|
void UFlareController::RegisterFlare(AFlare* Flare) {
|
|
}
|
|
|
|
AActor* UFlareController::FindFlareNear(UObject* WorldContextObject, FVector Pos, bool allowMoving, float maxLightRadiusFraction) {
|
|
return NULL;
|
|
}
|
|
|
|
UFlareController::UFlareController() {
|
|
}
|
|
|