22 lines
870 B
C++
Executable file
22 lines
870 B
C++
Executable file
#include "FSDFindSessionsCallbackProxy.h"
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#include "FSDFindSteamSessions.h"
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void UFSDFindSessionsCallbackProxy::OnFSDCompleted(bool bSuccess, const TArray<FBlueprintSessionResult>& Results) {
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}
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void UFSDFindSessionsCallbackProxy::ManualRefreshServerList() {
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}
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UFSDFindSessionsCallbackProxy* UFSDFindSessionsCallbackProxy::FSDFindSessions(UObject* NewWorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN) {
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return NULL;
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}
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UFSDFindSessionsCallbackProxy* UFSDFindSessionsCallbackProxy::FSDFindFullSessions(UObject* NewWorldContextObject, APlayerController* PlayerController, int32 MaxResults) {
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return NULL;
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}
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UFSDFindSessionsCallbackProxy::UFSDFindSessionsCallbackProxy() {
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this->WorldContextObject = NULL;
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this->FSDFindSteamSessions = CreateDefaultSubobject<UFSDFindSteamSessions>(TEXT("FSDFindSteamSessions"));
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}
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