#include "FSDFindSessionsCallbackProxy.h" #include "FSDFindSteamSessions.h" void UFSDFindSessionsCallbackProxy::OnFSDCompleted(bool bSuccess, const TArray& Results) { } void UFSDFindSessionsCallbackProxy::ManualRefreshServerList() { } UFSDFindSessionsCallbackProxy* UFSDFindSessionsCallbackProxy::FSDFindSessions(UObject* NewWorldContextObject, APlayerController* PlayerController, int32 MaxResults, bool bUseLAN) { return NULL; } UFSDFindSessionsCallbackProxy* UFSDFindSessionsCallbackProxy::FSDFindFullSessions(UObject* NewWorldContextObject, APlayerController* PlayerController, int32 MaxResults) { return NULL; } UFSDFindSessionsCallbackProxy::UFSDFindSessionsCallbackProxy() { this->WorldContextObject = NULL; this->FSDFindSteamSessions = CreateDefaultSubobject(TEXT("FSDFindSteamSessions")); }