DRG-Femboy-Voice/Source/FSD/Private/FSDEvent.cpp
2025-04-15 12:39:31 -07:00

41 lines
1 KiB
C++
Executable file

#include "FSDEvent.h"
void UFSDEvent::MarkClaimableRewardsSeen(UObject* WorldContext) {
}
bool UFSDEvent::IsFsdEventActive(UObject* WorldContext, const UFSDEvent* FSDEvent) {
return false;
}
bool UFSDEvent::HasUnseenClaimableRewards(UObject* WorldContext) {
return false;
}
bool UFSDEvent::GiveRewards(APlayerController* PlayerController) {
return false;
}
UTexture2D* UFSDEvent::GetTitleScreenOverride() {
return NULL;
}
bool UFSDEvent::GetIsActive(UObject* WorldContext) const {
return false;
}
UFSDEventPopupWidget* UFSDEvent::CreatePopupWindow(APlayerController* InPlayerController) {
return NULL;
}
UFSDEvent::UFSDEvent() {
this->EnableDangerousSaveGameIDEditing = false;
this->EventType = EHolidayType::None;
this->bFreeBeerEvent = false;
this->bFreeBeerConfettiVisible = true;
this->SpecialEventBeer = NULL;
this->SeasonEndScreenImage = NULL;
this->UseDifferentBarLightColor = false;
this->bIsEventDebrisInDeepDives = true;
this->bHasClaimableRewards = false;
}