41 lines
1 KiB
C++
Executable file
41 lines
1 KiB
C++
Executable file
#include "FSDEvent.h"
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void UFSDEvent::MarkClaimableRewardsSeen(UObject* WorldContext) {
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}
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bool UFSDEvent::IsFsdEventActive(UObject* WorldContext, const UFSDEvent* FSDEvent) {
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return false;
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}
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bool UFSDEvent::HasUnseenClaimableRewards(UObject* WorldContext) {
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return false;
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}
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bool UFSDEvent::GiveRewards(APlayerController* PlayerController) {
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return false;
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}
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UTexture2D* UFSDEvent::GetTitleScreenOverride() {
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return NULL;
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}
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bool UFSDEvent::GetIsActive(UObject* WorldContext) const {
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return false;
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}
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UFSDEventPopupWidget* UFSDEvent::CreatePopupWindow(APlayerController* InPlayerController) {
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return NULL;
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}
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UFSDEvent::UFSDEvent() {
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this->EnableDangerousSaveGameIDEditing = false;
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this->EventType = EHolidayType::None;
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this->bFreeBeerEvent = false;
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this->bFreeBeerConfettiVisible = true;
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this->SpecialEventBeer = NULL;
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this->SeasonEndScreenImage = NULL;
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this->UseDifferentBarLightColor = false;
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this->bIsEventDebrisInDeepDives = true;
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this->bHasClaimableRewards = false;
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}
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