#include "FSDEvent.h" void UFSDEvent::MarkClaimableRewardsSeen(UObject* WorldContext) { } bool UFSDEvent::IsFsdEventActive(UObject* WorldContext, const UFSDEvent* FSDEvent) { return false; } bool UFSDEvent::HasUnseenClaimableRewards(UObject* WorldContext) { return false; } bool UFSDEvent::GiveRewards(APlayerController* PlayerController) { return false; } UTexture2D* UFSDEvent::GetTitleScreenOverride() { return NULL; } bool UFSDEvent::GetIsActive(UObject* WorldContext) const { return false; } UFSDEventPopupWidget* UFSDEvent::CreatePopupWindow(APlayerController* InPlayerController) { return NULL; } UFSDEvent::UFSDEvent() { this->EnableDangerousSaveGameIDEditing = false; this->EventType = EHolidayType::None; this->bFreeBeerEvent = false; this->bFreeBeerConfettiVisible = true; this->SpecialEventBeer = NULL; this->SeasonEndScreenImage = NULL; this->UseDifferentBarLightColor = false; this->bIsEventDebrisInDeepDives = true; this->bHasClaimableRewards = false; }