DRG-Femboy-Voice/Source/FSD/Private/EnemyDeepPathfinderCharacter.cpp
2025-04-15 12:39:31 -07:00

20 lines
721 B
C++
Executable file

#include "EnemyDeepPathfinderCharacter.h"
#include "EnemyHealthComponent.h"
#include "Net/UnrealNetwork.h"
void AEnemyDeepPathfinderCharacter::SwitchToDynamicBaseShader(UMaterialInterface* baseShader, UMeshComponent* MeshComponent) const {
}
void AEnemyDeepPathfinderCharacter::OnRep_QueuedMontage() {
}
void AEnemyDeepPathfinderCharacter::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AEnemyDeepPathfinderCharacter, QueuedMontage);
}
AEnemyDeepPathfinderCharacter::AEnemyDeepPathfinderCharacter() {
this->HealthComponent = CreateDefaultSubobject<UEnemyHealthComponent>(TEXT("HealthComponent"));
}