20 lines
721 B
C++
Executable file
20 lines
721 B
C++
Executable file
#include "EnemyDeepPathfinderCharacter.h"
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#include "EnemyHealthComponent.h"
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#include "Net/UnrealNetwork.h"
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void AEnemyDeepPathfinderCharacter::SwitchToDynamicBaseShader(UMaterialInterface* baseShader, UMeshComponent* MeshComponent) const {
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}
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void AEnemyDeepPathfinderCharacter::OnRep_QueuedMontage() {
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}
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void AEnemyDeepPathfinderCharacter::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AEnemyDeepPathfinderCharacter, QueuedMontage);
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}
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AEnemyDeepPathfinderCharacter::AEnemyDeepPathfinderCharacter() {
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this->HealthComponent = CreateDefaultSubobject<UEnemyHealthComponent>(TEXT("HealthComponent"));
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}
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