#include "EnemyDeepPathfinderCharacter.h" #include "EnemyHealthComponent.h" #include "Net/UnrealNetwork.h" void AEnemyDeepPathfinderCharacter::SwitchToDynamicBaseShader(UMaterialInterface* baseShader, UMeshComponent* MeshComponent) const { } void AEnemyDeepPathfinderCharacter::OnRep_QueuedMontage() { } void AEnemyDeepPathfinderCharacter::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AEnemyDeepPathfinderCharacter, QueuedMontage); } AEnemyDeepPathfinderCharacter::AEnemyDeepPathfinderCharacter() { this->HealthComponent = CreateDefaultSubobject(TEXT("HealthComponent")); }