25 lines
532 B
C++
Executable file
25 lines
532 B
C++
Executable file
#include "EnemyAnimInstance.h"
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bool UEnemyAnimInstance::IsSlotPlayingAnyAnimation(FName SlotNodeName) const {
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return false;
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}
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bool UEnemyAnimInstance::IsNotAttacking() const {
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return false;
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}
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bool UEnemyAnimInstance::IsDead() const {
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return false;
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}
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USkeletalMeshComponent* UEnemyAnimInstance::GetSkeletalMesh() const {
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return NULL;
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}
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UEnemyAnimInstance::UEnemyAnimInstance() {
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this->IsAttacking = false;
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this->IsAlive = true;
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this->RandomStartPosition = 0.78f;
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this->HealthComponent = NULL;
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}
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