#include "EnemyAnimInstance.h" bool UEnemyAnimInstance::IsSlotPlayingAnyAnimation(FName SlotNodeName) const { return false; } bool UEnemyAnimInstance::IsNotAttacking() const { return false; } bool UEnemyAnimInstance::IsDead() const { return false; } USkeletalMeshComponent* UEnemyAnimInstance::GetSkeletalMesh() const { return NULL; } UEnemyAnimInstance::UEnemyAnimInstance() { this->IsAttacking = false; this->IsAlive = true; this->RandomStartPosition = 0.78f; this->HealthComponent = NULL; }