DRG-Femboy-Voice/Source/FSD/Private/DropToTerrainComponent.cpp
2025-04-15 12:39:31 -07:00

28 lines
754 B
C++
Executable file

#include "DropToTerrainComponent.h"
#include "Net/UnrealNetwork.h"
void UDropToTerrainComponent::StopDropDetection(bool stopFalling) {
}
void UDropToTerrainComponent::OnTerrainRemoved(USceneComponent* Point) {
}
void UDropToTerrainComponent::OnRep_DropTarget() {
}
void UDropToTerrainComponent::BeginDropDetection() {
}
void UDropToTerrainComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UDropToTerrainComponent, DropTarget);
}
UDropToTerrainComponent::UDropToTerrainComponent() {
this->StartActive = false;
this->FallVelocity = 0.00f;
this->TerrainTraceMaxDistance = -10000.00f;
this->IsDetecting = false;
}