28 lines
754 B
C++
Executable file
28 lines
754 B
C++
Executable file
#include "DropToTerrainComponent.h"
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#include "Net/UnrealNetwork.h"
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void UDropToTerrainComponent::StopDropDetection(bool stopFalling) {
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}
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void UDropToTerrainComponent::OnTerrainRemoved(USceneComponent* Point) {
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}
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void UDropToTerrainComponent::OnRep_DropTarget() {
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}
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void UDropToTerrainComponent::BeginDropDetection() {
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}
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void UDropToTerrainComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UDropToTerrainComponent, DropTarget);
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}
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UDropToTerrainComponent::UDropToTerrainComponent() {
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this->StartActive = false;
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this->FallVelocity = 0.00f;
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this->TerrainTraceMaxDistance = -10000.00f;
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this->IsDetecting = false;
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}
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