#include "DropToTerrainComponent.h" #include "Net/UnrealNetwork.h" void UDropToTerrainComponent::StopDropDetection(bool stopFalling) { } void UDropToTerrainComponent::OnTerrainRemoved(USceneComponent* Point) { } void UDropToTerrainComponent::OnRep_DropTarget() { } void UDropToTerrainComponent::BeginDropDetection() { } void UDropToTerrainComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UDropToTerrainComponent, DropTarget); } UDropToTerrainComponent::UDropToTerrainComponent() { this->StartActive = false; this->FallVelocity = 0.00f; this->TerrainTraceMaxDistance = -10000.00f; this->IsDetecting = false; }