DRG-Femboy-Voice/Source/FSD/Private/DroneUseComponent.cpp
2025-04-15 12:39:31 -07:00

42 lines
1 KiB
C++
Executable file

#include "DroneUseComponent.h"
#include "Net/UnrealNetwork.h"
void UDroneUseComponent::SyncedUsableUserCountChangedResponse(int32 userCount) {
}
void UDroneUseComponent::SyncedUsableUsedResponse(APlayerCharacter* User, EInputKeys Key) {
}
void UDroneUseComponent::SyncedUsableBeginUseResponse(APlayerCharacter* User, EInputKeys Key) {
}
void UDroneUseComponent::SetUseDuration(float NewUseDuration) {
}
void UDroneUseComponent::SetCanUse(bool NewCanUse) {
}
float UDroneUseComponent::GetProgress() const {
return 0.0f;
}
void UDroneUseComponent::EndUse() {
}
void UDroneUseComponent::BeginUse() {
}
void UDroneUseComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UDroneUseComponent, Progress);
}
UDroneUseComponent::UDroneUseComponent() {
this->BoscoLaserpointerShout = NULL;
this->Progress = 0.00f;
this->useDuration = 0.00f;
this->ResetOnFail = false;
this->CanUse = false;
}