42 lines
1 KiB
C++
Executable file
42 lines
1 KiB
C++
Executable file
#include "DroneUseComponent.h"
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#include "Net/UnrealNetwork.h"
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void UDroneUseComponent::SyncedUsableUserCountChangedResponse(int32 userCount) {
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}
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void UDroneUseComponent::SyncedUsableUsedResponse(APlayerCharacter* User, EInputKeys Key) {
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}
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void UDroneUseComponent::SyncedUsableBeginUseResponse(APlayerCharacter* User, EInputKeys Key) {
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}
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void UDroneUseComponent::SetUseDuration(float NewUseDuration) {
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}
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void UDroneUseComponent::SetCanUse(bool NewCanUse) {
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}
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float UDroneUseComponent::GetProgress() const {
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return 0.0f;
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}
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void UDroneUseComponent::EndUse() {
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}
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void UDroneUseComponent::BeginUse() {
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}
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void UDroneUseComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UDroneUseComponent, Progress);
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}
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UDroneUseComponent::UDroneUseComponent() {
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this->BoscoLaserpointerShout = NULL;
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this->Progress = 0.00f;
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this->useDuration = 0.00f;
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this->ResetOnFail = false;
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this->CanUse = false;
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}
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