#include "DroneUseComponent.h" #include "Net/UnrealNetwork.h" void UDroneUseComponent::SyncedUsableUserCountChangedResponse(int32 userCount) { } void UDroneUseComponent::SyncedUsableUsedResponse(APlayerCharacter* User, EInputKeys Key) { } void UDroneUseComponent::SyncedUsableBeginUseResponse(APlayerCharacter* User, EInputKeys Key) { } void UDroneUseComponent::SetUseDuration(float NewUseDuration) { } void UDroneUseComponent::SetCanUse(bool NewCanUse) { } float UDroneUseComponent::GetProgress() const { return 0.0f; } void UDroneUseComponent::EndUse() { } void UDroneUseComponent::BeginUse() { } void UDroneUseComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UDroneUseComponent, Progress); } UDroneUseComponent::UDroneUseComponent() { this->BoscoLaserpointerShout = NULL; this->Progress = 0.00f; this->useDuration = 0.00f; this->ResetOnFail = false; this->CanUse = false; }