16 lines
466 B
C++
Executable file
16 lines
466 B
C++
Executable file
#include "DestinationActorComponent.h"
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#include "Net/UnrealNetwork.h"
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float UDestinationActorComponent::GetDistToDestinationActor() const {
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return 0.0f;
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}
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void UDestinationActorComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UDestinationActorComponent, DestinationActor);
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}
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UDestinationActorComponent::UDestinationActorComponent() {
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}
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