#include "DestinationActorComponent.h" #include "Net/UnrealNetwork.h" float UDestinationActorComponent::GetDistToDestinationActor() const { return 0.0f; } void UDestinationActorComponent::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UDestinationActorComponent, DestinationActor); } UDestinationActorComponent::UDestinationActorComponent() { }