34 lines
1.3 KiB
C++
Executable file
34 lines
1.3 KiB
C++
Executable file
#include "DamageSettings.h"
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UDamageSettings::UDamageSettings() {
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this->TemperatureChangePerColdDamagePoint = -5.00f;
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this->TemperatureChangePerIceDamagePoint = -2.00f;
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this->TemperatureChangePerHeatDamagePoint = 5.00f;
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this->TemperatureChangePerFireDamagePoint = 2.00f;
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this->TemperatureShockActivationWindow = 10.00f;
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this->FrozenDamageBonus = 3.00f;
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this->EnemyOnFireStatusEffect = NULL;
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this->PlayerOnFireStatusEffect = NULL;
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this->TemperatureShockFromFrozenStatusEffect = NULL;
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this->TemperatureShockFromBurningStatusEffect = NULL;
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this->InfectionPerDamagePoint = 0.00f;
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this->ArmorShatterDamage = NULL;
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this->ChemicalExplosionDamage = NULL;
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this->ArmorShatterEmitter = NULL;
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this->ArmorShatterSound = NULL;
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this->ImpactDecals.AddDefaulted(3);
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this->RadialHealthArmorDamageFalloff = 0.25f;
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this->HealthArmorBonesAffectedByRadialDamage = 4;
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this->DetonateFrozen = NULL;
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this->DetonateOnFire = NULL;
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this->DirectHit = NULL;
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this->MeltTarget = NULL;
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this->CookTarget = NULL;
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this->GibTarget = NULL;
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this->ExplodeOnDeath = NULL;
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this->IgnoreBodypartDamageReduction = NULL;
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this->DefaultDamageImpulse = NULL;
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this->DoTDamageImpulse = NULL;
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this->RagdollGlobalForceMultiplier = 8000.00f;
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}
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