DRG-Femboy-Voice/Source/FSD/Private/DamageSettings.cpp
2025-04-15 12:39:31 -07:00

34 lines
1.3 KiB
C++
Executable file

#include "DamageSettings.h"
UDamageSettings::UDamageSettings() {
this->TemperatureChangePerColdDamagePoint = -5.00f;
this->TemperatureChangePerIceDamagePoint = -2.00f;
this->TemperatureChangePerHeatDamagePoint = 5.00f;
this->TemperatureChangePerFireDamagePoint = 2.00f;
this->TemperatureShockActivationWindow = 10.00f;
this->FrozenDamageBonus = 3.00f;
this->EnemyOnFireStatusEffect = NULL;
this->PlayerOnFireStatusEffect = NULL;
this->TemperatureShockFromFrozenStatusEffect = NULL;
this->TemperatureShockFromBurningStatusEffect = NULL;
this->InfectionPerDamagePoint = 0.00f;
this->ArmorShatterDamage = NULL;
this->ChemicalExplosionDamage = NULL;
this->ArmorShatterEmitter = NULL;
this->ArmorShatterSound = NULL;
this->ImpactDecals.AddDefaulted(3);
this->RadialHealthArmorDamageFalloff = 0.25f;
this->HealthArmorBonesAffectedByRadialDamage = 4;
this->DetonateFrozen = NULL;
this->DetonateOnFire = NULL;
this->DirectHit = NULL;
this->MeltTarget = NULL;
this->CookTarget = NULL;
this->GibTarget = NULL;
this->ExplodeOnDeath = NULL;
this->IgnoreBodypartDamageReduction = NULL;
this->DefaultDamageImpulse = NULL;
this->DoTDamageImpulse = NULL;
this->RagdollGlobalForceMultiplier = 8000.00f;
}