#include "DamageSettings.h" UDamageSettings::UDamageSettings() { this->TemperatureChangePerColdDamagePoint = -5.00f; this->TemperatureChangePerIceDamagePoint = -2.00f; this->TemperatureChangePerHeatDamagePoint = 5.00f; this->TemperatureChangePerFireDamagePoint = 2.00f; this->TemperatureShockActivationWindow = 10.00f; this->FrozenDamageBonus = 3.00f; this->EnemyOnFireStatusEffect = NULL; this->PlayerOnFireStatusEffect = NULL; this->TemperatureShockFromFrozenStatusEffect = NULL; this->TemperatureShockFromBurningStatusEffect = NULL; this->InfectionPerDamagePoint = 0.00f; this->ArmorShatterDamage = NULL; this->ChemicalExplosionDamage = NULL; this->ArmorShatterEmitter = NULL; this->ArmorShatterSound = NULL; this->ImpactDecals.AddDefaulted(3); this->RadialHealthArmorDamageFalloff = 0.25f; this->HealthArmorBonesAffectedByRadialDamage = 4; this->DetonateFrozen = NULL; this->DetonateOnFire = NULL; this->DirectHit = NULL; this->MeltTarget = NULL; this->CookTarget = NULL; this->GibTarget = NULL; this->ExplodeOnDeath = NULL; this->IgnoreBodypartDamageReduction = NULL; this->DefaultDamageImpulse = NULL; this->DoTDamageImpulse = NULL; this->RagdollGlobalForceMultiplier = 8000.00f; }