31 lines
855 B
C++
Executable file
31 lines
855 B
C++
Executable file
#include "CharacterSettings.h"
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void UCharacterSettings::PreloadAllInventories(UAsyncManager* AsyncManager) {
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}
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UPlayerCharacterID* UCharacterSettings::GetPlayerCharacterID(const FGuid& ID) const {
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return NULL;
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}
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UInventoryList* UCharacterSettings::GetInventoryList(UPlayerCharacterID* characterID) const {
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return NULL;
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}
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UCharacterSettings::UCharacterSettings() {
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this->BoscoID = NULL;
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this->DefaultCharacterID = NULL;
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this->DefaultEditorCharacterID = NULL;
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this->NoHead = NULL;
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this->DefaultHead = NULL;
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this->HeadForMasks = NULL;
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this->ThickNeck = NULL;
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this->ThinNeck = NULL;
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this->FlatEars = NULL;
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this->FaceOnly = NULL;
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this->EyesOnly = NULL;
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this->ThrowItemAnimSettings = NULL;
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this->AutoReloadShout = NULL;
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this->TeleportPositioning = NULL;
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this->TeleportPlacement = NULL;
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}
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