#include "CharacterSettings.h" void UCharacterSettings::PreloadAllInventories(UAsyncManager* AsyncManager) { } UPlayerCharacterID* UCharacterSettings::GetPlayerCharacterID(const FGuid& ID) const { return NULL; } UInventoryList* UCharacterSettings::GetInventoryList(UPlayerCharacterID* characterID) const { return NULL; } UCharacterSettings::UCharacterSettings() { this->BoscoID = NULL; this->DefaultCharacterID = NULL; this->DefaultEditorCharacterID = NULL; this->NoHead = NULL; this->DefaultHead = NULL; this->HeadForMasks = NULL; this->ThickNeck = NULL; this->ThinNeck = NULL; this->FlatEars = NULL; this->FaceOnly = NULL; this->EyesOnly = NULL; this->ThrowItemAnimSettings = NULL; this->AutoReloadShout = NULL; this->TeleportPositioning = NULL; this->TeleportPlacement = NULL; }