DRG-Femboy-Voice/Source/FSDEngine/Public/SimpleMeshWithCachedTree.h
2025-04-15 12:39:31 -07:00

19 lines
537 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BinaryTerrainMaterialCombiner.h"
#include "CSGBase.h"
#include "SimpleMeshWithCachedTree.generated.h"
UCLASS(Abstract, Blueprintable)
class USimpleMeshWithCachedTree : public UCSGBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool InvertCSG;
USimpleMeshWithCachedTree();
};