#pragma once #include "CoreMinimal.h" #include "BinaryTerrainMaterialCombiner.h" #include "CSGBase.h" #include "SimpleMeshWithCachedTree.generated.h" UCLASS(Abstract, Blueprintable) class USimpleMeshWithCachedTree : public UCSGBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryTerrainMaterialCombiner Materials; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool InvertCSG; USimpleMeshWithCachedTree(); };