24 lines
681 B
C++
Executable file
24 lines
681 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "FastNoiseProperties.h"
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#include "SDFModifierProperties.generated.h"
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USTRUCT(BlueprintType)
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struct FSDFModifierProperties {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Offset;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FFastNoiseProperties Noise;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float NoiseAmplitude;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Seed;
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FSDENGINE_API FSDFModifierProperties();
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};
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