#pragma once #include "CoreMinimal.h" #include "FastNoiseProperties.h" #include "SDFModifierProperties.generated.h" USTRUCT(BlueprintType) struct FSDFModifierProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Offset; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FFastNoiseProperties Noise; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float NoiseAmplitude; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 Seed; FSDENGINE_API FSDFModifierProperties(); };