DRG-Femboy-Voice/Source/FSDEngine/Public/CSGChildInstance.h
2025-04-15 12:39:31 -07:00

47 lines
1.6 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "CSGBase.h"
#include "CSGChildInstanceProperties.h"
#include "DeepCSGFloatTree.h"
#include "DeepCSGTree.h"
#include "GeneralTerrainMaterialCombiner.h"
#include "CSGChildInstance.generated.h"
class UBakeConfig;
UCLASS(Blueprintable)
class UCSGChildInstance : public UCSGBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCSGChildInstanceProperties Properties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGeneralTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCSGBase* CSGChildInstanceRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UBakeConfig* CurrentBakeConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FBox ChildLocalSpaceBoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FBox WorldSpaceBoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGFloatTree BoundingTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FMatrix TransformMatInv;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGTree TempTree;
UCSGChildInstance();
};