#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "UObject/NoExportTypes.h" #include "CSGBase.h" #include "CSGChildInstanceProperties.h" #include "DeepCSGFloatTree.h" #include "DeepCSGTree.h" #include "GeneralTerrainMaterialCombiner.h" #include "CSGChildInstance.generated.h" class UBakeConfig; UCLASS(Blueprintable) class UCSGChildInstance : public UCSGBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCSGChildInstanceProperties Properties; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGeneralTerrainMaterialCombiner Materials; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCSGBase* CSGChildInstanceRoot; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UBakeConfig* CurrentBakeConfig; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FBox ChildLocalSpaceBoundingBox; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FBox WorldSpaceBoundingBox; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FDeepCSGFloatTree BoundingTree; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FMatrix TransformMatInv; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) FDeepCSGTree TempTree; UCSGChildInstance(); };