36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CSGBuilderBase.h"
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#include "CSGBuilder.generated.h"
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class UBakeConfig;
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class UCSGBase;
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class UCSGGroupComponent;
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class UCSGPreviewScene;
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class UTerrainMaterialCore;
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UCLASS(Blueprintable)
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class FSDENGINE_API ACSGBuilder : public ACSGBuilderBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UCSGGroupComponent* CSGRoot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<UTerrainMaterialCore*> UsedMaterials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UCSGBase* CurrentRoot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UCSGBase* CurrentPreviewRoot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UBakeConfig* CurrentPreviewConfig;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCSGPreviewScene* PreviewScene;
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ACSGBuilder();
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};
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