DRG-Femboy-Voice/Source/FSDEngine/Public/CSGBuilder.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CSGBuilderBase.h"
#include "CSGBuilder.generated.h"
class UBakeConfig;
class UCSGBase;
class UCSGGroupComponent;
class UCSGPreviewScene;
class UTerrainMaterialCore;
UCLASS(Blueprintable)
class FSDENGINE_API ACSGBuilder : public ACSGBuilderBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UCSGGroupComponent* CSGRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UTerrainMaterialCore*> UsedMaterials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCSGBase* CurrentRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UCSGBase* CurrentPreviewRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UBakeConfig* CurrentPreviewConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UCSGPreviewScene* PreviewScene;
ACSGBuilder();
};