#pragma once #include "CoreMinimal.h" #include "CSGBuilderBase.h" #include "CSGBuilder.generated.h" class UBakeConfig; class UCSGBase; class UCSGGroupComponent; class UCSGPreviewScene; class UTerrainMaterialCore; UCLASS(Blueprintable) class FSDENGINE_API ACSGBuilder : public ACSGBuilderBase { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UCSGGroupComponent* CSGRoot; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray UsedMaterials; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCSGBase* CurrentRoot; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UCSGBase* CurrentPreviewRoot; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UBakeConfig* CurrentPreviewConfig; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UCSGPreviewScene* PreviewScene; ACSGBuilder(); };