DRG-Femboy-Voice/Source/FSDEngine/Public/CSGAddMaterialLayersProperties.h
2025-04-15 12:39:31 -07:00

19 lines
552 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BinaryTerrainMaterialCombiner.h"
#include "CSGLayers.h"
#include "CSGAddMaterialLayersProperties.generated.h"
USTRUCT(BlueprintType)
struct FCSGAddMaterialLayersProperties {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FCSGLayers> Layers;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryTerrainMaterialCombiner Inner;
FSDENGINE_API FCSGAddMaterialLayersProperties();
};