#pragma once #include "CoreMinimal.h" #include "BinaryTerrainMaterialCombiner.h" #include "CSGLayers.h" #include "CSGAddMaterialLayersProperties.generated.h" USTRUCT(BlueprintType) struct FCSGAddMaterialLayersProperties { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Layers; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBinaryTerrainMaterialCombiner Inner; FSDENGINE_API FCSGAddMaterialLayersProperties(); };