DRG-Femboy-Voice/Source/FSDEngine/Public/BakeSetting.h
2025-04-15 12:39:31 -07:00

24 lines
643 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BakeSetting.generated.h"
USTRUCT(BlueprintType)
struct FSDENGINE_API FBakeSetting {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FName Key;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 IntValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float FloatValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector VectorValue;
FBakeSetting();
};