#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "BakeSetting.generated.h" USTRUCT(BlueprintType) struct FSDENGINE_API FBakeSetting { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FName Key; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 IntValue; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float FloatValue; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FVector VectorValue; FBakeSetting(); };