28 lines
804 B
C++
Executable file
28 lines
804 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "DeepCSGFloatTreePacked.h"
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#include "SmartTerrainMaterialVal.h"
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#include "BakeEntry.generated.h"
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class UTerrainMaterialCore;
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USTRUCT(BlueprintType)
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struct FBakeEntry {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDeepCSGFloatTreePacked Tree;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBox AABB;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<UTerrainMaterialCore*> Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FSmartTerrainMaterialVal> SmartMaterials;
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FSDENGINE_API FBakeEntry();
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};
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