#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DeepCSGFloatTreePacked.h" #include "SmartTerrainMaterialVal.h" #include "BakeEntry.generated.h" class UTerrainMaterialCore; USTRUCT(BlueprintType) struct FBakeEntry { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDeepCSGFloatTreePacked Tree; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBox AABB; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray Materials; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SmartMaterials; FSDENGINE_API FBakeEntry(); };