17 lines
399 B
C++
Executable file
17 lines
399 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Object.h"
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#include "WeaponHitCountEffect.generated.h"
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UCLASS(Abstract, Blueprintable, EditInlineNew)
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class UWeaponHitCountEffect : public UObject {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UsesDamageEffects;
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public:
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UWeaponHitCountEffect();
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};
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