DRG-Femboy-Voice/Source/FSD/Public/WeaponHitCountEffect.h
2025-04-15 12:39:31 -07:00

17 lines
399 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Object.h"
#include "WeaponHitCountEffect.generated.h"
UCLASS(Abstract, Blueprintable, EditInlineNew)
class UWeaponHitCountEffect : public UObject {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UsesDamageEffects;
public:
UWeaponHitCountEffect();
};