#pragma once #include "CoreMinimal.h" #include "UObject/Object.h" #include "WeaponHitCountEffect.generated.h" UCLASS(Abstract, Blueprintable, EditInlineNew) class UWeaponHitCountEffect : public UObject { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool UsesDamageEffects; public: UWeaponHitCountEffect(); };