23 lines
612 B
C++
Executable file
23 lines
612 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "VictoryPoseSave.generated.h"
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USTRUCT(BlueprintType)
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struct FVictoryPoseSave {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGuid EquippedVictoryPose;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGuid> UnlockedVictoryPoses;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGuid> EquippedVictoryPoses;
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public:
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FSD_API FVictoryPoseSave();
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};
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