DRG-Femboy-Voice/Source/FSD/Public/VictoryPoseSave.h
2025-04-15 12:39:31 -07:00

23 lines
612 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "VictoryPoseSave.generated.h"
USTRUCT(BlueprintType)
struct FVictoryPoseSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGuid EquippedVictoryPose;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> UnlockedVictoryPoses;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FGuid> EquippedVictoryPoses;
public:
FSD_API FVictoryPoseSave();
};