#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "VictoryPoseSave.generated.h" USTRUCT(BlueprintType) struct FVictoryPoseSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid EquippedVictoryPose; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray UnlockedVictoryPoses; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray EquippedVictoryPoses; public: FSD_API FVictoryPoseSave(); };