26 lines
791 B
C++
Executable file
26 lines
791 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "VanityMasterySettings.generated.h"
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USTRUCT(BlueprintType)
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struct FVanityMasterySettings {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 TotalMasteryLevels;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XP_RequiredPerLevel;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XP_ForCreditSpent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 XP_ForMineralSpent;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 FashionitesLevelUpReward;
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FSD_API FVanityMasterySettings();
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};
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