#pragma once #include "CoreMinimal.h" #include "VanityMasterySettings.generated.h" USTRUCT(BlueprintType) struct FVanityMasterySettings { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TotalMasteryLevels; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XP_RequiredPerLevel; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XP_ForCreditSpent; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 XP_ForMineralSpent; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 FashionitesLevelUpReward; FSD_API FVanityMasterySettings(); };