55 lines
1.8 KiB
C++
Executable file
55 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "DynamicIcon.h"
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#include "TwoFacetDynamicIcon.generated.h"
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class UMaterialInstanceDynamic;
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class UTexture2D;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UTwoFacetDynamicIcon : public UDynamicIcon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary1Tint1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary1Tint2;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> Primary1Texture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary1Texture_BasePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary1Texture_Contrast;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary2Tint1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary2Tint2;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> Primary2Texture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary2Texture_BasePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary2Texture_Contrast;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UMaterialInstanceDynamic* PreviewInstance;
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public:
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UTwoFacetDynamicIcon();
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protected:
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UFUNCTION(BlueprintCallable)
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void UpdatePreview();
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};
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