DRG-Femboy-Voice/Source/FSD/Public/TwoFacetDynamicIcon.h
2025-04-15 12:39:31 -07:00

55 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "DynamicIcon.h"
#include "TwoFacetDynamicIcon.generated.h"
class UMaterialInstanceDynamic;
class UTexture2D;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UTwoFacetDynamicIcon : public UDynamicIcon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary1Tint1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary1Tint2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> Primary1Texture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary1Texture_BasePoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary1Texture_Contrast;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary2Tint1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary2Tint2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> Primary2Texture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary2Texture_BasePoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary2Texture_Contrast;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* PreviewInstance;
public:
UTwoFacetDynamicIcon();
protected:
UFUNCTION(BlueprintCallable)
void UpdatePreview();
};