#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "DynamicIcon.h" #include "TwoFacetDynamicIcon.generated.h" class UMaterialInstanceDynamic; class UTexture2D; UCLASS(Blueprintable, EditInlineNew) class FSD_API UTwoFacetDynamicIcon : public UDynamicIcon { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary1Tint1; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary1Tint2; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Primary1Texture; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary1Texture_BasePoint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary1Texture_Contrast; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary2Tint1; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor Primary2Tint2; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftObjectPtr Primary2Texture; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary2Texture_BasePoint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Primary2Texture_Contrast; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UMaterialInstanceDynamic* PreviewInstance; public: UTwoFacetDynamicIcon(); protected: UFUNCTION(BlueprintCallable) void UpdatePreview(); };