32 lines
963 B
C++
Executable file
32 lines
963 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "TwoFacetDynamicIcon.h"
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#include "TriFacetDynamicIcon.generated.h"
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class UTexture2D;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UTriFacetDynamicIcon : public UTwoFacetDynamicIcon {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary3Tint1;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FLinearColor Primary3Tint2;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftObjectPtr<UTexture2D> Primary3Texture;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary3Texture_BasePoint;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float Primary3Texture_Contrast;
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public:
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UTriFacetDynamicIcon();
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};
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