DRG-Femboy-Voice/Source/FSD/Public/TriFacetDynamicIcon.h
2025-04-15 12:39:31 -07:00

32 lines
963 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "TwoFacetDynamicIcon.h"
#include "TriFacetDynamicIcon.generated.h"
class UTexture2D;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UTriFacetDynamicIcon : public UTwoFacetDynamicIcon {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary3Tint1;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor Primary3Tint2;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture2D> Primary3Texture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary3Texture_BasePoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Primary3Texture_Contrast;
public:
UTriFacetDynamicIcon();
};